Starsector fps cap. ago. Starsector fps cap

 
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However the custom production should not exceed the limit, and if it does it can take multiple months to complete. TheThunderhawk • 3 yr. But for the most part. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». . I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. For fast, nimble ships that use hit and run tactics, caps are better. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. 1. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. . On the campaign map, if the game is paused after pressing either ESC. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. Logged Please don't take me too seriously. json" in Notepad/Wordpad. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. Step 2. Increases level cap in different ways at different amounts, depends on preference. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. This can be changed further in the json settings file. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. 7:if you are able to locate GUI/UI file, you should be able to change it. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Do note, however, that it will not fully activate it (e. Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. Try updating to jre8, assign 8 GB ram. It is a max of 100 supplies saved per month ($10,000 max) or 25 fuel saved per light year ($625). ago. Here's a thread pertaining to that matter and its importance. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. 96a update? In this video, we cover the biggest update Starsecto. However when I'm monitoring my gpu and cpu usage it's showing quite different. r/starsector • 1 mo. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Could be a couple of causes but check that first up. j. >sandbox space sim rpg. Is it possible to play Starsector at above 60 fps? I noticed mine is constantly switching between 61 and 62 like it could not go higher. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. With the build I suggested you can farm [Redacted] fleets with only a Doom and some cruisers/destroyers saving you supplies, giving you extra burn levels (since most good cruisers have a burn level of 9+ with the right hull mods) so you can avoid getting into combat with lots of Ordos at. I'm on a good computer and the game runs smoothly everywhere else. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. Advertisement Coins. Or turn off your integrated in device manager and run the game normally. About officer cap it's probably for the best or the player could just snowball their way in the game. They get like 15 fps in normal battles. To deal with massive fleets i heard somewhere you. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. Then change the value. 2. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. "fps":60 --------> "fps":30. Hope that helps! Just what I was looking for. Augmented drive field is actually kind of a cool option. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Fair enough, it's more than triple the size of vanilla. I followed the tutorial on this post if anyone needs it. You don't have cookie cutter builds because the game isn't strictly about combat. xml" using Notepad++. Alliances offer mutual assistance in times of war. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. 3) Win 7 SP1. Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. When using mods, just flying around drops me to 21FPS, and when using. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. ) Save your game. 0: Updated to 0. csv. For me it is: D:SpieleStarsectorstarsector-coredataconfig. 3. Reviewers praised the game on release. Get elite shield modulation & sensors. aaronrizz • 3 yr. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. Especially in the early game, when you still need to import everything, this will make your colonies more profitable. It's either single or dual threaded (game+draw)). Starsectorstarsector-coredataconfigStep 3: Right click on settings. A comparison of cargo/fuel tankers and efficiency pre and post 0. It solo'ed a standard Medusa due to having superior flux management and better shields. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). I'm having low fps in game, around 15-25 fps in big battles. ago. 7. 1 will cause your fleet to suffer 10% more damage. 7!Fast Engine Rendering - Combat FPS Booster Question. Another way of looking at it: Caps make you tankier (i. [/quotemsg] Ok, thanks I'm going to be shooting for a monitor with free-sync to avoid any issues like that, because i get over 250 fps consistently. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. . If you have the Console command mod you can use the command AddOrdinance [amount you want]. Open "settings. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Turn off Vsync and change frame rate cap in settings. 5 GB of memory for the JRE Heap. costs and shields over armor. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. I think it should be limited to just 1 or 2 - seeing as they're capital ships, meant to be the leader of fleet of smaller ships, not the sole design in the entire fleet. It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 20Also some people reported that certain AMD cards have issues with Starsector. comments sorted by Best Top New Controversial Q&A Add a Comment. Without Razer - 5gb : 11 fps, 5. json and set them to however you like. Wh. json in a notepad editor or similar and then search for maxShipsInFleet. On Windows, it's in the installation directory. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. Find a file called settings. 7!r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Once you’re in the config folder you open settings. Last Update: 27 Mar 2021. 95a. Well, it was 20% in v0. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. 9a. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. json, because this game would be quite brutal and non-entertaining for me if I. Dev mode can be activated by editing settings. You can even set custom time scaling factors on separate inputs, if you like. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. Overhauls. laptop and I have been having problems with the starsector crashing in the late game. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. A guide to fleet composition. Go to settings -> battle size -> set it to max (500). As for officers, I keep finding them stranded in ships for some reason but I can honestly say that they still show up in station and planet bars. The loading seems to get stuck at. . For the battle to trigger the slowdown, I believe 2 critierias need to be met: 1. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. But nevertheless I get better performance with more modern games. Use a ram management tool like Memory Cleaner. As stated before, Vanilla does not leak memory, and most good mods do not either. Went from a required reboot between battles to playing for 8 hours without much issue. 9. Alt-Tab Fullscreen issues for Starsector. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. Couple of points: You can increase your fleet "combat ratings" by changing +Nav, +ECM, +ECCM (nav is movespeed, ECM is weapon range, ECCM is missile bonuses). Load save, navigate. anyone knows what going on my game usually run 40-60 fps but it suddenly drops to 10-15 fps out of nowhere Modded Question/Bug With mods Share Sort by: Best. Low-tech ships need a certain number of gunboats to keep pushing. Embark on a space voyage with your ragtag crew of civilians in search of a new home. goto starsector core > data > config and look up "maxShipsInFleet". 5GHz 8GB RAM Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. . Use shift to steer your mouse towards the cursor, and A/D to strafe. Open the GraphicsLib folder and open "Preset Options". r/starsector. By default, the 64-bit version of the game allocates 1. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. 51. I use 4 of them, though officer'd. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. I need to heat my house and I like the massive brawls. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. - Updated skills compatibility and default starting numbers for 0. ini in the mod folder and setting "enableShaders":false, to get some more FPS. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. starfarer. Change the damage modifier from 0. 3. Now fully released!Upgrade to Starsector . Simultaneously, you will also generate a surplus of drugs. -I made sure that the Nvidia Control Panel settings are for the game to run on the GTX980. 4+ new systems: Coruscant Prime, Chandrila system,. Spamming ieds will generate uh, quite a bit of lag though. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. 0. My current favs are Paragon/Radiant, Champion, Fury, Medusa. Memory Leaks are like Car Oil. The next best capitol only has an upkeep factor of 0. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. If you ask on the discord they can give you files for that. And is 20% in v0. Go to starsector r/starsector. Cap-it Victoria, Victoria, British Columbia. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. As for what's causing the FPS loss, Neutrino brings in a weapon called the 'Unstable Photon Cannon', which is basically a buckshot blast of energy projectiles. They will retreat from stronger forces, and fast ships tend to kite or flank way away from these locations. 9. The start of an abomination, dubbed the "moderately cursed ship pack". 1. EG. Even if you change the JSON file to the current version. Dunno if it's possible. 0 1 Anonymous. [0. I've done a lot of tinkering in settings. 1 will cause your fleet to suffer 10% more damage. Let's go over some key changes you can make in the Starsector settings. 75 to whatever you want, like 1. most games have modifiable UIs. A new level of confidence. Campaign is very slow, combat is normal. Turn on Vsync, gysync etc. You don't need most of your fleet at this point. impl. Don't think there's a way to increase it in vanilla, other than the one skill. - Change temp ship name for hull mod compatibility checking to backing fleet member name 0. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Business, Economics, and Finance. In "starsector-coredataconfigsettings. Game caps at 144 fps even when changing json settings. ago. For slow ships that like to stay at the frontline for extended periods of time, vents are better. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. ago. 1aTrying out the Realistic Combat Mod 1. The only thing Starsector would benefit from releasing on steam would be even bigger modsr/starsector • 13 days ago. ago. Every game I end up hitting the fleet cap; and as soon as I do, the long winnowing process starts, where I scrap or sell frigates to make room for destroyers, smaller freighters to make room for atlases, until, eventually, ending up with a probably 26 uber-capital ships forming a slowly advancing wall of death and 4 fast assault ships to chase. The product of multiple mentions. I do just fine by replacing frigates and destroyers with Fury 's and Falcon (P) 's which have enough speed ( 90 and 95 respectively) and substantially more firepower to. 1a. Thoughts and questions on skills in 0. 7. Spoiler. exe as usual to start the game using 64-bit Java with newly-increased memory limits. - fullscreen. "fps":60 --------> "fps":30. It allows to slow down/speed up any singleplayer game. Premium Powerups Explore Gaming. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. I don't. So I'm getting FPS drops on the overworld and in battles. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. ini and change "enableShaders":true" into "enableShaders":false" . Hopefully this helps someone. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. 2 speed with ctrl+B as a key combination, for example. I have allocated additional RAM (4GB), but it still has this performance. Based from my specs though, it should take around 15-30 minutes. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. However: total DPs in a fight are capped at. ago. Features. Ive been mixing and matching my fleet with various ships looking for the TopTier/Meta Ships vs [Redacted] and other late game threats like large bounties and [Super Redacted]. Open comment sort options Best; Top; New;Performance is around 30 fps on semi big battles with uaf and nex : r/starsector. though after brief search i cant seem to find it. You can edit settings. There’s the Fleet Size by DP mod that is probably what you want. Go to starsector r/starsector. On Windows, it's in the installation directory. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). EG. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. I would just use alpha cores as much as possible. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. ago. . 95. Right-click your desktop shortcut for Starsector and select "Open file location". Second, content bloat. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. (100~300) Since high-tech ships have shorter operating time. 260 likes · 18 were here. There is a mod that raises the level cap while also ensuring the grind isn't too bad, though. or set a max fps limit within the game or video control panel if possible. Turn the Image Sharpening to On and set the sharpen to around 0. In any case, I'll email both my save and my mac. •. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. 1 / 2. As title suggests. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. 1. 3. Change the damage modifier from 0. "vsync":true --------> "vsync":false. 8 FPS at launch. I have tried AMDs metrics and MSI afterburner overlay to see what the issue is but neither seem to appear in game. 6 units of supplies. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. So you can set a 0. Then start a new game with Easy difficulty. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. Smuggler, trader, warlord, planet administrator, etc. Tackywheat1 • Shields are for the weak • 4 yr. Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. I'm on Ubuntu 14. SomePhishyDude. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. Don't think there's a way to increase it in vanilla, other than the one skill. (500) 2. It used to be called Starfarer. 2 and a few other small mods. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. Or better yet is there another mod that improves FPS. I would just use alpha cores as much as possible. Magiclib. S. (300~500) 3. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. If you give an Attack order on a cap point, it will turn into Defend after capture. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. If you ask on the discord they can give you files for that. 28. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. With this you don't waste any resources. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Tools, guides, and other resources. Upgrading the Starsector local copy of java in the \jre\ director to version 8 will also speed things up, and you're need to do the above again to make sure it's running off the right GPU. Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr. 1 / 2. P. 9. e. I have to rstart the game then. 7ghz. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. Classic top-down gameplay style enhanced by modern technology. But nevertheless I get better performance with more modern games. Set "useLargeRipple":false. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. captains and officers), and 3,020 names for stellar objects (i. But on start up, even when lowering the resolution, I’m only getting 8-12 frames per second. Features. - vsync off. My FPS is dead because of you !! : r/starsector. In the Nvidia control panel, select the game either by the drop-down menu or the add button to manually find and select the executable. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. High HZ slightly reduces population growth and increases maintenance. Make space feel more like space!Increasing max ships in fleet is 'almost required' as it allows you to actually salvage ships after combats. json" and change. So you can set a 0. Try to avoid running or fighting fighter heavy fleets if you don't want 5 FPS battles. "vsync":true --------> "vsync":false. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Add a Comment. Behold, I have returned to infest your nightmares once again. The battle should take place in the core sector. When i updated game i made a fresh install. 04, with an Nvidia GeForce GT 520. though arguably "being given control of a. I realize that my hardware is quite dated. Another way of looking at it: Caps make you tankier (i. For 5 DP they're monsters. Upping this cap will also upping the enemies dp (again the dp ratio). The game is set to my monitor's resolution with fullscreen disabled. Blueprints List (Starsector 0. 0 - 2021-10-12. Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. - Donations! SA Forums - Something Awful - Search the ForumsIncreases the render distance. This can be changed further in the json settings file. Though it gets memey after a certain point. I have a 3070 and was wondering if I could make some use of it playing starsector. Hmm, maybe I just need to try it. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. 9. Sports. FPS issues, low performance. Starsector doesn't really changes it's performance based on GPU. I decided to download every updated mod in the index for my current play through. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. Light cruiser: basically the child of a destroyer and a cruiser. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. There are mods for that though.